Showing posts with label Lighting. Show all posts
Showing posts with label Lighting. Show all posts

Thursday, November 29, 2012

HDRI's and Materials

Setting: Park with Cherry Blossom Trees

Setting: Subway

Setting: Bathroom

Material: Metallic Paint, HDRI: Bathroom

Material: Glossy Plastic, HDRI: Bathroom

Matreial: Chrome, HDRI: Bathroom (Note: Mesh was subdivided)

 Here are my six renders. By the time I used chrome, I was sick of the frumpled edges of my mesh, so I smoothed it. Now I'm tempted to go back and re-render the others because it looks so much better smoothed. But, then again, I don't want to risk crashing Maya, so you'll just have to enjoy the prettiness of the chrome. The bathroom and other HDRI show up very subtly, I'm wondering why. Maybe I'll go back and do some lighting adjustment. Anyway, here they are.

-Yume 

Tuesday, November 27, 2012

HDRI Renders


Here are my first two HDRI's. The top is in a park, the bottom is in a subway. I did one in a bathroom, too, but apparently it didn't save. Now I'm working on materials, but I added a bump map I didn't want to, a complex wood texture. Now I can't seem to get rid of it. I'll have to ask Cornell about it. Or perhaps the top one is in a bathroom? My memory fails me.

Mata ne,

Yume

Tuesday, November 20, 2012

It's the Final Coun---Render

Tada!

After torturing several cubes, I finally came to properly light one. I still don't like the expansion of light into the scene; there seems to be too much of it to me, but oh well. I also wish the shadows were darker and more pronounced. It was challenging, getting the lights and camera properly placed, but I managed to work it out.

The cube thing is placed at a very orthodox rule of thirds position, but frankly I prefer it zoomed in more, and cutting of pieces of cube- its far more interesting in my opinion. I kind of like the fin-like shapes on the shape, they make for interesting lighting. All right!

Have a lovely turkey day!

-Yume

Friday, November 16, 2012

Would You Believe I Started Again?

Tadaaaaaaaaaaa~

I started again! Again again again. But it's going faster each time. I discovered it was easier to set up the cameras and all the lights from above first, rather than trying to create them later. the shadow is fuzzy and pixelated to my dismay, but so be it. I'll keep going, and it'll look okay the next time I try ^^;;
It looks kind of skullish to me. I wonder why.

_YUmE ><

Wednesday, November 14, 2012

Beginning to Light

Look at it! Isn't she beautiful?

Now I need to go about balancing out the lighting. I'd like a bit more light in the top right corner. Also, I need to figure out how to turn off lights, so that I can work on individual lights, and make them work well. I still haven't really figured out the lighting tools, other than that penumbra angle seems to make the light glow out further. Oh! It adds an edge to the light that's soft. Okay, one tool defined.

Meanwhile, I've been looking around on deviantArt to see how people have used Mudbox. One person said that it doesn't compare to ZBrush whatsoever in terms of ability to handle polygon capacity. People are making pretty interesting things in Mudbox though, and doing anatomy studies. Me? I haven't figured out how not to pick up a sharp ridge ^^;;

Genki de!

-Yume