Thursday, November 29, 2012

HDRIs and Materials (Really Finished this Time)

Setting: Park With Cherry Blossom Trees

Setting: Bathroom

Setting: Subway Station in Japan

Material: Chrome, Setting: Subway Station


Material: Glossy Plastic, Setting: Subway Station
Material: Metallic Paint, Setting: Subway System


So I changed my mind and risked Maya crashing anyways. For these, I used a smoother mesh than in the previous one, and lowered the lighting in hopes of making the HDRIs more visible on the object. I think these look much better. Hey Cornell, it's not in Finished Projects, but you should look at the previous version here.

HDRI's and Materials

Setting: Park with Cherry Blossom Trees

Setting: Subway

Setting: Bathroom

Material: Metallic Paint, HDRI: Bathroom

Material: Glossy Plastic, HDRI: Bathroom

Matreial: Chrome, HDRI: Bathroom (Note: Mesh was subdivided)

 Here are my six renders. By the time I used chrome, I was sick of the frumpled edges of my mesh, so I smoothed it. Now I'm tempted to go back and re-render the others because it looks so much better smoothed. But, then again, I don't want to risk crashing Maya, so you'll just have to enjoy the prettiness of the chrome. The bathroom and other HDRI show up very subtly, I'm wondering why. Maybe I'll go back and do some lighting adjustment. Anyway, here they are.

-Yume 

Tuesday, November 27, 2012

HDRI Renders


Here are my first two HDRI's. The top is in a park, the bottom is in a subway. I did one in a bathroom, too, but apparently it didn't save. Now I'm working on materials, but I added a bump map I didn't want to, a complex wood texture. Now I can't seem to get rid of it. I'll have to ask Cornell about it. Or perhaps the top one is in a bathroom? My memory fails me.

Mata ne,

Yume

Tuesday, November 20, 2012

It's the Final Coun---Render

Tada!

After torturing several cubes, I finally came to properly light one. I still don't like the expansion of light into the scene; there seems to be too much of it to me, but oh well. I also wish the shadows were darker and more pronounced. It was challenging, getting the lights and camera properly placed, but I managed to work it out.

The cube thing is placed at a very orthodox rule of thirds position, but frankly I prefer it zoomed in more, and cutting of pieces of cube- its far more interesting in my opinion. I kind of like the fin-like shapes on the shape, they make for interesting lighting. All right!

Have a lovely turkey day!

-Yume

Friday, November 16, 2012

Would You Believe I Started Again?

Tadaaaaaaaaaaa~

I started again! Again again again. But it's going faster each time. I discovered it was easier to set up the cameras and all the lights from above first, rather than trying to create them later. the shadow is fuzzy and pixelated to my dismay, but so be it. I'll keep going, and it'll look okay the next time I try ^^;;
It looks kind of skullish to me. I wonder why.

_YUmE ><

Wednesday, November 14, 2012

Beginning to Light

Look at it! Isn't she beautiful?

Now I need to go about balancing out the lighting. I'd like a bit more light in the top right corner. Also, I need to figure out how to turn off lights, so that I can work on individual lights, and make them work well. I still haven't really figured out the lighting tools, other than that penumbra angle seems to make the light glow out further. Oh! It adds an edge to the light that's soft. Okay, one tool defined.

Meanwhile, I've been looking around on deviantArt to see how people have used Mudbox. One person said that it doesn't compare to ZBrush whatsoever in terms of ability to handle polygon capacity. People are making pretty interesting things in Mudbox though, and doing anatomy studies. Me? I haven't figured out how not to pick up a sharp ridge ^^;;

Genki de!

-Yume


Thursday, November 8, 2012

Well this is exhausting...

Today I'm still working on my strange creature. Lights and cameras are finnicky things. Its frustrating when they stop being perpendicular to the scene, and I can't get them back. Placement is strange and disorienting too. And the gains for this frustration are thus far slim. Hoorah. I'm sure it will help me in the long run, but for now, ill-lit strange globs are no fun. Especially when you've started over at least four times, and Maya has crashed twice. Meh.

Wish me luck!

Yume

Tuesday, November 6, 2012

The Ever So Tortured Cube

Today I tortured a cube. I smoothed it twice, selected 20 percent of of its vertices, dragged them every which way, and created this horrid beast. Now I'm in the process of lighting it! I'm not sure why it looked so tortured at the moment. I really wish it would live. Oh well. I have a camera and a spotlight made so far. I'm having trouble moving them around, they don't like moving for some reason. Whenever I try to select one, the plane gets selected instead :P

Mata ashita no ashita!

- Yume