Friday, October 26, 2012
Whoosh- Finished
Today I finished up the curve extrusion project. I think it came out pretty nicely. The top one is rendered in copper, the bottom one in water. I also learned how to use hdri maps for lighting. I have an orange ambient light in the center, and a directional light coming from a bottom, and a bathroom was used to render this. I like the shape, it's very flamey.
Hoorah! Time for fall break!
-Yume
Monday, October 22, 2012
Whoosh
So today I was extruding based on curves. It's interesting, and more suited to my tastes as a creator. I like shapes and flow and movement. I just wish I could do it based on pen pressure xD.
I don't know that I like the big fat one, I need to move it around more so that it really curves around the block. I want to get more movement into my curves. Adding vertices is helpful, but it means you have all the more to modify when you move stuff around. Hum. Maybe I'll go through and delete some.
-Yume
I don't know that I like the big fat one, I need to move it around more so that it really curves around the block. I want to get more movement into my curves. Adding vertices is helpful, but it means you have all the more to modify when you move stuff around. Hum. Maybe I'll go through and delete some.
-Yume
Thursday, October 18, 2012
As of Today, I am Caught Up to the Present!
Today I finished up the light table and posted the apple animation. Both animations came out looking strange, with the frames balanced diagonally and split on the screen. The light table was interesting, but I did it slightly differently than asked. If I used the lights in the scene instead of default lighting, it would come out looking like Tuesday's picture, so I just worked with default lighting. I still can't remember the settings used to create an attractive render, so all I have are screenshots for you today. Oh well.
Now that I'm on present time, I'll be able to work in Mudbox a little, hopefully. Of course, as soon as I catch up, something new presents itself.
-Yume
Now that I'm on present time, I'll be able to work in Mudbox a little, hopefully. Of course, as soon as I catch up, something new presents itself.
-Yume
An Animated Apple- Finished
Humm... it's a strange looking video, at least from my perspective. Yet another simple animation, marking the completion of the sad little plasticky looking apple. Yum!
Complete~ Light Table
Tuesday, October 16, 2012
Today
Today I worked in lighting, and rendered a knockoff orange. Hoorah! Tappa tappa tappa tap.
Hmm... I'm kind of getting bored of following tutorials. It's easy enough, but I'd like to do something more interesting. Every time I think I'm close, a new project gets assigned. Oh well, such is the life of a slow worker who's a perfectionist. I haven't got much else to say that's interesting. It was an average day. Tappa tappa tappa
- Yume
Hmm... I'm kind of getting bored of following tutorials. It's easy enough, but I'd like to do something more interesting. Every time I think I'm close, a new project gets assigned. Oh well, such is the life of a slow worker who's a perfectionist. I haven't got much else to say that's interesting. It was an average day. Tappa tappa tappa
- Yume
Friday, October 12, 2012
The Day Maya First Crashed
Behold this lovely orange, which I recreated three times today. Maya crashed twice, so I'm going to be an expert at birthing oranges by the end of this. I was enjoying playing with settings to make it look as realistic as possible in render view, but now that it's crashed twice, that really isn't my focus anymore. All I want is to finish it.
I finished the apple today, too. I need to figure out how to upload the video, and then you can see the lamest pan shot in the history of pan shots! ^.^ Isn't it exciting?
-Happy Weekend,
Yume
I finished the apple today, too. I need to figure out how to upload the video, and then you can see the lamest pan shot in the history of pan shots! ^.^ Isn't it exciting?
-Happy Weekend,
Yume
Wednesday, October 10, 2012
Finished- Helmet
TA DA! The accursed tedious helmet is finished. Behold the smooth edges. Ignore the few bumps. Admire it. Well... okay. From the picture above, it looks as though the back isn't as smooth as it could be, but from the back it looks fine. The other thing, is I'm wondering how round it should be. It needs to fit nicely on someone's head, so the back shouldn't be round. Should it? Argh... now it's starting to bother me... RRRGh. ...
>.<;;
-Yume
>.<;;
-Yume
Monday, October 8, 2012
Appleappleappleappleapple....
I'm rendering an apple! An ugly, horrible, not at all realistic apple. How dare you Maya, giving me stupid apples. Behold, as I render through various frames of an animation sequence.
Not particularly interesting, huh? That's because its a stupid ugly apple that no one would ever want to eat. Blech. I'm a slow worker today, extremely easily distractable. Roargh.Allright, bye then!
-Yume, the scatterbrained 3D modeler
Thursday, October 4, 2012
Getting Nowhere Fast
I was mistaken as to which instructions to ignore, and so here, I present to thee, a lovely helmet, no more complete or interesting than the last time you saw it. Cornell went over rendering today- I think it's is a cool process. Seeing the models made me happy. Especially chrome and glass- chrome and glass are exceedingly pretty ^.^
I still can't wait to get into mudbox; I'd like to make some models of famous people using it. I think once I get mudbox figured out, I should be able to do it all right.
All right, well, have a lovely weekend!
-Yume
I still can't wait to get into mudbox; I'd like to make some models of famous people using it. I think once I get mudbox figured out, I should be able to do it all right.
All right, well, have a lovely weekend!
-Yume
Tuesday, October 2, 2012
October 2nd 2012
I've got songs stuck in my head today. Hooray ^.^
The helmet mesh is almost complete. I'll have a bit of smoothing and edge defining to do here and there, but for the most part we're done. I'd say perhaps 20 more minutes. It seems I wasn't as productive today as I was last class. It feels like it should have taken me less time than it did to get to this stage, but oh well. I'll be coming and working in open studio later, so hopefully I'll get caught up. I'm kind of out of it. Hmm.
Yume- Aspiring 3D modeler, Digital and Traditional Artist, and Resident Space Cadet
The helmet mesh is almost complete. I'll have a bit of smoothing and edge defining to do here and there, but for the most part we're done. I'd say perhaps 20 more minutes. It seems I wasn't as productive today as I was last class. It feels like it should have taken me less time than it did to get to this stage, but oh well. I'll be coming and working in open studio later, so hopefully I'll get caught up. I'm kind of out of it. Hmm.
Yume- Aspiring 3D modeler, Digital and Traditional Artist, and Resident Space Cadet
Subscribe to:
Posts (Atom)